He is here, what an honour...
So, as you may be aware the time has finally come for the Wickerman to rise, and together we shall feed the flames…sorry I could not help myself there. It is here though we have finally pushed a public update. It has only been nearly 2 years since the last one. So, the bunting is out on Towers Street and we even have a really big cake that you all can enjoy, no the cake is not a lie! We are not that mean…although you cannot actually eat it.
It has been a long and tough journey to get to this point, however, today lays the foundations of Virtual Towers Online’s future. This means from this point on we can periodically update the game as and when we are ready for either bug fixes and small updates to new features and areas.
Please, please remember this is a beta still and it is an ongoing project that we are continuously working on. There will be bits that are unfinished and there are some areas we are aware of. We really hope you enjoy exploring Virtual Towers Online and we welcome any feedback that you may wish to give us. We are also more than happy for you to do livestreams and YouTube videos too. We have put together a press kit that includes all our current logos for you to use when talking about us.
https://immortalmediastudios.com/download/VirtualTowersOnline/Press/IMSPressPack.zip
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Virtual Towers Online
Status | In development |
Author | Virtual Towers Online |
Genre | Simulation |
Tags | alton-towers, amusement-park, rollercoaster, theme-park, Unreal Engine |
Languages | English |
More posts
- A general overview of where we are right nowMar 26, 2020
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